Liked the idea of conflict scalation, came up with this idea but I didn't proceed with that one. Glad someone did. Wish the cursor was a bit smaller compared to the tiny men when you zoom out. Good job.
This is fun! Some nitpicks, but I enjoyed the idea overall, and I think it feels satisfying to chuck the guys and knock them out.
The music felt a little incongruous with the fantasy theme. It would be nice if you could see through the cursor to be more sure about who you'll select. This one is really subjective in terms of the design, but I think I'd allow panning around while zooming in for more control, although that definitely makes it easier.
Thanks for playing Chris! I definitely see what you mean about a see-through cursor, I would love to try that out in the future. I actually did try adding panning controls to the camera, but it made the game too easy and overshadowed the zoom in/out mechanic.
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Liked the idea of conflict scalation, came up with this idea but I didn't proceed with that one. Glad someone did. Wish the cursor was a bit smaller compared to the tiny men when you zoom out. Good job.
This is fun! Some nitpicks, but I enjoyed the idea overall, and I think it feels satisfying to chuck the guys and knock them out.
The music felt a little incongruous with the fantasy theme. It would be nice if you could see through the cursor to be more sure about who you'll select. This one is really subjective in terms of the design, but I think I'd allow panning around while zooming in for more control, although that definitely makes it easier.
Thanks for playing Chris! I definitely see what you mean about a see-through cursor, I would love to try that out in the future. I actually did try adding panning controls to the camera, but it made the game too easy and overshadowed the zoom in/out mechanic.