A war has waged between the donuts and the donut holes! Take back the lands that are (maybe) rightfully yours in this cute (dare I say sweet) platformer shooter!

Arrow Keys to move

Space to shoot

R to restart level

Music: bensound.com

PlatformsWindows, macOS, HTML5
GenreAction, Platformer, Shooter
Made withUnity
Tags3D, Cute, donut


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Click download now to get access to the following files:

Donut_Dominion_Mac.zip 25 MB
Donut_Dominion_Windows.zip 24 MB

Development log


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Fun! I'm not sure why, but this game reminds of Glover on the N64


hey hello I made a mod for this



Wow, that's awesome that you modded the game! Unfortunately, I can't play the Mac version for some reason.

I will try to fix it but I don't have a mac computer so I might not be able to. sorry for the inconvenience

(2 edits)

downloaded version does not work??



Oh no I'm so sorry! I'm making the game on a Mac, so never got to test if the Windows build ran properly. I will look into that, thanks for informing me.

great game! good job! the controls are funny, the boss isn't satisfying to beat, generally good color choice but lasers are invisible against the background, the sound design is very good, the enemies sounds especially.

also 3rd level can be beaten extremely fast by wobbling before hitting the ramp part of the slide; and enemies can also kill you just after they die.

well done and make more of this please!

Thanks for the feedback! I'll be working more on fixing and polishing the game in the near future.

Deleted 1 year ago

hey thanks for taking my comment into consideration and actively trying to make donut dominion into a better game but cancelling all momoentum of the enemies once player exits their sight was a bad idea. this kind of kills the speedrunning potential of the game and forces players to play more agressively. also it takes more computational power since every frame the player is not in sight they try to cancel momentum. I feel that this game wuld be better if you removed enemy stopping but final decision is yours. again thank you for listening 


Thanks for your comment; I always try to take in criticism and see how I can improve. Speedrunning is almost always going to be in any game, but here I didn't think of that as one of my focuses. I made this game for a game jam where the themes were donuts and war zones, so I wanted an equal focus on platforming and shooting. Having enemies plummet to their deaths often would take away from the latter category. I appreciate your feedback though.


its funny

Very Good